Oct 14, 2007, 07:36 PM // 19:36
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#401
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Fighterdoken
Only problem with that statement is:
Chillblains: Core skill (available to everyone, so everyone can remove shadow form if they want to)
Signet of Disenchantment: Factions skill (so, you need to buy a expansion if you want to remove shadow form now?)
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Eh, why not, you have to buy an expansion to use shadow form too.
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Oct 14, 2007, 07:40 PM // 19:40
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#402
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Site Legend
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Should be UAX if you're a PvP player anyway.
__________________
Old Skool '05
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Oct 14, 2007, 07:58 PM // 19:58
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#403
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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Quote:
Originally Posted by HawkofStorms
Eh, why not, you have to buy an expansion to use shadow form too.
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But you don't have to buy the expansion for it to be used against you.(even though I bought all the expansions)I think there should be more counters for shadow form especially in the core skills because it's unfair that it requires factions to be countered.
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Oct 14, 2007, 09:20 PM // 21:20
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#404
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Desert Nomad
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Quote:
Originally Posted by Malice Black
Should be UAX if you're a PvP player anyway.
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QFT
Not having a skill unlocked is a great way to make a terrible impression on anybody you're playing with.
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Oct 14, 2007, 09:21 PM // 21:21
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#405
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Quote:
Originally Posted by Etta
Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
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Out of curiosity, what does this mean?
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Oct 14, 2007, 09:24 PM // 21:24
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#406
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Desert Nomad
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Quote:
Originally Posted by Qual
The AR nerf is retarded, the skill is just useless now. They should have amde into a flurry look a like imo.
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The way it is actually only a tad bit more balanced than before, being as it's still imba and all. Now with this on, paras will only have 86 AL which is still 6 AL higher than anybody else. Not to mention the fact that they have a perma-IAS that gives them a weapon that has roughly the attack speed of a sword/axe, but as a ranged weapon.
If you think AR is useless, then you really shouldn't 1) be giving advice on skill balance or 2) even be looking at a skill balance thread seeing as you have zero idea how to balance skills.
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Oct 14, 2007, 09:25 PM // 21:25
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#407
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Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
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Personally, I'm not seeing the real effects of the paragon change. Sure, GftE is affected, but I don't run AR.
Add in SY as a 2nd shout instead of WY, works just fine. Romped thru 4 dungeons last night (H/H). Plenty of energy.
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Oct 14, 2007, 10:18 PM // 22:18
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#408
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Ascalonian Squire
Join Date: Oct 2006
Guild: Backyard Militia
Profession: A/Mo
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Anet knows how to take a game and completely rip it apart.
To nerf melee with all the antimelee around is just horrific in my eyes. And to rebuff searing flames. This game is now a button mash game, no skilled players can play.
And how come there isnt a real nerf to sins then. Warriors are looking worse and worse compared to sins now, i guess because sins are a 1-2-3-4 button combo and a warrior requires more like a bull's strike, build adrenaline, and actual smart things to be done.
And Spiritway goes untouched, you basically made N/rts better.
This is bogus.
And the people agreeing with this update saying its good from the bit i read are more pveish. There is more than one crowd of people in this game, how about rebalance this game to where everythings actually fun and enjoyable.
I'm kinda happy I quit 2 weeks before this update. I'm sure this update will influence many more to quit.
--------->Button mashing no skill poo FTL. <--------------
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Oct 14, 2007, 11:11 PM // 23:11
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#409
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Bravo, a lot of the things players were asking for showed up in this update.
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Oct 15, 2007, 04:16 AM // 04:16
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#410
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: GRDS
Profession: P/W
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Why does anet hate the paragons so much?
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Oct 15, 2007, 04:23 AM // 04:23
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#411
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Khab
Why does anet hate the paragons so much?
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Same reason the community does (or should).
Best armor with a huge advantage from safe positioning.
Warrior DPS with a permanent IAS at range, which is harder to kite and shut down.
Infinite energy due to Leadership.
Gives large passive defense bonuses to the entire party, without being as immobile as the Ritualist.
All Paragon effects are irremovable.
Paragon-specific shutdown is too niche to be valid in most builds.
__________________
And the heavens shall tremble.
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Oct 15, 2007, 04:27 AM // 04:27
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#412
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by hallomik
Out of curiosity, what does this mean?
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I believe they are talking about the range in which the shrine will turn on for you...like all glowy and stuff. You have to get so close to it before it will turn on allowing you to resurrect there if you die.
__________________
I like pizza.
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Oct 15, 2007, 04:46 AM // 04:46
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#413
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Fighterdoken
Signet of Disenchantment: Factions skill (so, you need to buy a expansion if you want to remove shadow form now?)
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Shame on anyone who doesn't have Factions
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Oct 15, 2007, 05:22 AM // 05:22
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#414
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Khab
Why does anet hate the paragons so much?
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I haven't played in a couple days...but last time I was on I just sat on Obs mode and watched Paras sit there and be imba.
Just take Para buffs/e-management/AR, combine them all, and you will answer your own question.
If you'd like to know, most PvPr's have been complaining about Paras for quite a while now, and justifiably so.
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Oct 15, 2007, 05:43 AM // 05:43
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#415
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Yes paragons were way to powerful when in groups of 8 or even just 4, this was due to combos like chorus of restoration + finale of restoration and go for the eyes/watch yourself, it was simply amazing in big groups and after the nerf.... IT STILL IS ^^
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Oct 15, 2007, 06:07 AM // 06:07
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#416
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Krytan Explorer
Join Date: Feb 2007
Guild: [Lord]
Profession: E/
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Quote:
Fixed a bug that allowed miniatures to be killed by traps
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rofl i never knew about that
must have been fun to see
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Oct 15, 2007, 06:20 AM // 06:20
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#417
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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What sucks is how laggy the game has been since the Update came out. I am getting over 1k+ ping now since it. I cant do anything in the game really.
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Oct 15, 2007, 07:27 AM // 07:27
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#418
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Academy Page
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A silent change to Rejuvenation: it doesn't heal those at full health. Still not much consolation to Ritualists. Why it wasn't documented and why Preservation didn't get the same update is baffling.
And did something strange happen to Glyph of Swiftness along with the fix, or am I simply mad?
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Oct 15, 2007, 10:00 AM // 10:00
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#419
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Ascalonian Squire
Join Date: Mar 2007
Location: Scotland
Guild: Charter Vanguard
Profession: R/Mo
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Quite an interesting update, my mesmer hero is now going to be even better
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Oct 15, 2007, 05:17 PM // 17:17
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#420
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
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why are people saying they don't understand the [skill]chilblains[/skill] nerf?
it was for the farmers! now mandragor cant break down your farming build as easily
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